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Chain for

medium4 moves

The board

TargetTarget: 415
Running value: 54
  1. 54

0 of 4 moves

Reach the target in exactly 4 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 54 → 44: −10: 54 → 44
  2. 44 → 124: +80: 44 → 124
  3. 124 → 421: swap digits: 124 → 421
  4. 421 → 415: −6: 421 → 415

54 on the left, 415 on the right, 4 moves between them. Here is one way to think it through.

The hand: +80, swap digits, −6, −12, −10. +80 moves you up by 80; from 54 that is 134. swap digits turns 54 into 45 straight away, and it changes digit count when a number ends in 0. −6 takes 6 off; from 54 that is 48. −12 takes 12 off; from 54 that is 42. −10 takes 10 off; from 54 that is 44.

Working backwards helps: the chain can finish on −10 or −6; take −6, which turns into 415 from 421. So the real question is how to reach 421 in 3 moves from 54 with the remaining tiles.

First, −10: 54 → 44. That leaves 371 still to gain. +80 next, taking 44 to 124. That leaves 291 still to gain. Move 3: swap digits, 124 → 421. The digits of 124 read backwards give 421. Move 4: −6, 421 → 415. It lands exactly on 415.

Step by step, the choices narrow: At 54, 5 tiles are legal and 2 of them still lead to 415. At 44, 3 tiles are legal and 1 of them still leads to 415. At 124, 3 tiles are legal and 1 of them still leads to 415. At 421, 2 tiles are legal and 1 of them still leads to 415.

Why not −12? Put it in for −6 and the chain ends on 409, 6 below the target — a near miss, but a miss.

In total there are 6 ways to land within 10 of 415 without hitting it, and 4 orders of the right tiles that do hit it.

If you saw the key tile first, the rest of the chain is bookkeeping.

A last check that costs nothing: 415 ends in 5, is odd, and divides by 5; the start, 54, ends in 4. Those two facts rule out most tile sets before you touch the board, which is the whole trick of Chain.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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    Chain for Wednesday 2 September · puzzles