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Chain for

medium4 moves

The board

TargetTarget: 117
Running value: 59
  1. 59

0 of 4 moves

Reach the target in exactly 4 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 59 → 95: swap digits: 59 → 95
  2. 95 → 133: +38: 95 → 133
  3. 133 → 35: −98: 133 → 35
  4. 35 → 117: +82: 35 → 117

From 59 to 117: 4 moves, no tile twice, and only one set of tiles gets there.

The hand: +84, −98, +38, +82, swap digits. +84 moves you up by 84; from 59 that is 143. −98 takes 98 off; from 59 that is -39, which is below zero, so not yet. +38 moves you up by 38; from 59 that is 97. +82 moves you up by 82; from 59 that is 141. swap digits turns 59 into 95 straight away, and it changes digit count when a number ends in 0.

Working backwards helps: the chain can finish on +82 or −98 or +38; take +82, which turns into 117 from 35. So the real question is how to reach 35 in 3 moves from 59 with the remaining tiles.

First, swap digits: 59 → 95. That leaves 22 still to gain. Then +38: 95 becomes 133. That is 16 above the target, to be brought down. Then −98: 133 becomes 35. That leaves 82 still to gain. +82 next, taking 35 to 117. It lands exactly on 117.

Step by step, the choices narrow: At 59, 4 tiles are legal and 1 of them still leads to 117. At 95, 3 tiles are legal and 2 of them still lead to 117. At 133, 3 tiles are legal and 2 of them still lead to 117. At 35, 2 tiles are legal and 1 of them still leads to 117.

Why not +84? Put it in for +82 and the chain ends on 119, 2 above the target — a near miss, but a miss.

In total there are 5 ways to land within 10 of 117 without hitting it, and 4 orders of the right tiles that do hit it.

Tomorrow's chain uses a fresh hand; the habits — check the last digit, check what divides — carry over.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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