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Chain for

medium4 moves

The board

TargetTarget: 178
Running value: 14
  1. 14

0 of 4 moves

Reach the target in exactly 4 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 14 → 70: ×5: 14 → 70
  2. 70 → 87: +17: 70 → 87
  3. 87 → 99: +12: 87 → 99
  4. 99 → 178: +79: 99 → 178

14 on the left, 178 on the right, 4 moves between them. Here is one way to think it through.

The hand: +89, +12, +17, ×5, +79. +89 moves you up by 89; from 14 that is 103. +12 moves you up by 12; from 14 that is 26. +17 moves you up by 17; from 14 that is 31. ×5 multiplies by 5 — odd, so it keeps an odd value odd; 178 is not a multiple of 5. +79 moves you up by 79; from 14 that is 93.

First, ×5: 14 → 70. That leaves 108 still to gain. Move 2: +17, 70 → 87. That leaves 91 still to gain. Then +12: 87 becomes 99. That leaves 79 still to gain. +79 next, taking 99 to 178. It lands exactly on 178.

Working backwards helps: the chain can finish on +79 or +17 or +12; take +79, which turns into 178 from 99. So the real question is how to reach 99 in 3 moves from 14 with the remaining tiles.

Step by step, the choices narrow: At 14, 5 tiles are legal and 1 of them still leads to 178. At 70, 4 tiles are legal and 3 of them still lead to 178. At 87, 3 tiles are legal and 2 of them still lead to 178. At 99, 2 tiles are legal and 1 of them still leads to 178.

Why not +89? Put it in for +79 and the chain ends on 188, 10 above the target — a near miss, but a miss.

In total there are 6 ways to land within 10 of 178 without hitting it, and 6 orders of the right tiles that do hit it.

Once the set of tiles is right, the order usually follows from what is legal at each step.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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