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Chain for

medium4 moves

The board

TargetTarget: 117
Running value: 36
  1. 36

0 of 4 moves

Reach the target in exactly 4 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 36 → 8: −28: 36 → 8
  2. 8 → 39: +31: 8 → 39
  3. 39 → 13: ÷3: 39 → 13
  4. 13 → 117: ×9: 13 → 117

Today's chain starts at 36 and has to finish on 117 in exactly 4 moves, each tile used once.

The hand: ÷3, ×9, −28, +28, +31. ÷3 only works on a multiple of 3; 36 is divisible by 3, and 117 is. ×9 multiplies by 9 — odd, so it keeps an odd value odd; 117 is a multiple of 9. −28 takes 28 off; from 36 that is 8. +28 moves you up by 28; from 36 that is 64. +31 moves you up by 31; from 36 that is 67.

First, −28: 36 → 8. That leaves 109 still to gain. Move 2: +31, 8 → 39. That leaves 78 still to gain. Then ÷3: 39 becomes 13. That leaves 104 still to gain. ×9 next, taking 13 to 117. It lands exactly on 117.

Working backwards helps: the chain can finish on ×9 or ÷3; take ×9, which turns into 117 from 13. So the real question is how to reach 13 in 3 moves from 36 with the remaining tiles.

Step by step, the choices narrow: At 36, 5 tiles are legal and 2 of them still lead to 117. At 8, 3 tiles are legal and 1 of them still leads to 117. At 39, 3 tiles are legal and 2 of them still lead to 117. At 13, 2 tiles are legal and 1 of them still leads to 117.

Why not +28? Put it in for +31 and the chain ends on 108, 9 below the target — a near miss, but a miss.

In total there are 17 ways to land within 10 of 117 without hitting it, and 4 orders of the right tiles that do hit it.

That is the whole solution; every other combination of tiles ends somewhere else.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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    Chain for Thursday 10 September · puzzles