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Chain for

easy3 moves

The board

TargetTarget: 107
Running value: 99
  1. 99

0 of 3 moves

Reach the target in exactly 3 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 99 → 30: −69: 99 → 30
  2. 30 → 50: +20: 30 → 50
  3. 50 → 107: +57: 50 → 107

The board hands you 99 and asks for 107; 3 of the tiles in the hand do it, in the right order.

The hand: +61, −69, +62, +20, +57. +61 moves you up by 61; from 99 that is 160. −69 takes 69 off; from 99 that is 30. +62 moves you up by 62; from 99 that is 161. +20 moves you up by 20; from 99 that is 119. +57 moves you up by 57; from 99 that is 156.

First, −69: 99 → 30. That leaves 77 still to gain. Move 2: +20, 30 → 50. That leaves 57 still to gain. +57 next, taking 50 to 107. This is the move that crosses 100.

Working backwards helps: the chain can finish on +57 or +20 or −69; take +57, which turns into 107 from 50. So the real question is how to reach 50 in 2 moves from 99 with the remaining tiles.

Step by step, the choices narrow: At 99, 5 tiles are legal and 3 of them still lead to 107. At 30, 4 tiles are legal and 2 of them still lead to 107. At 50, 3 tiles are legal and 1 of them still leads to 107.

Why not +61? Put it in for +57 and the chain ends on 111, 4 above the target — a near miss, but a miss. Why not +62? Put it in for +57 and the chain ends on 112, 5 above the target — a near miss, but a miss.

In total there are 12 ways to land within 10 of 107 without hitting it, and 6 orders of the right tiles that do hit it.

Tomorrow's chain uses a fresh hand; the habits — check the last digit, check what divides — carry over.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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