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easy3 moves

The board

TargetTarget: 151
Running value: 19
  1. 19

0 of 3 moves

Reach the target in exactly 3 moves. Nothing here is recorded — this day is over.

Show the solution
  1. 19 → 91: swap digits: 19 → 91
  2. 91 → 59: −32: 91 → 59
  3. 59 → 151: +92: 59 → 151

A short chain today — 3 moves from 19 to 151 — but the hand holds more tiles than you need.

The hand: ×2, −32, −27, swap digits, +92. ×2 multiplies by 2 — an even number, so it can never land on an odd target directly; 151 is not a multiple of 2. −32 takes 32 off; from 19 that is -13, which is below zero, so not yet. −27 takes 27 off; from 19 that is -8, which is below zero, so not yet. swap digits turns 19 into 91 straight away, and it changes digit count when a number ends in 0. +92 moves you up by 92; from 19 that is 111.

Working backwards helps: the chain can finish on +92 or −32; take +92, which turns into 151 from 59. So the real question is how to reach 59 in 2 moves from 19 with the remaining tiles.

First, swap digits: 19 → 91. The digits of 19 read backwards give 91. Then −32: 91 becomes 59. That leaves 92 still to gain. +92 next, taking 59 to 151. It lands exactly on 151.

Step by step, the choices narrow: At 19, 3 tiles are legal and 1 of them still leads to 151. At 91, 4 tiles are legal and 2 of them still lead to 151. At 59, 3 tiles are legal and 1 of them still leads to 151.

Why not ×2? Play swap digits, ×2, −32 and the chain ends on 150, 1 below the target — a near miss, but a miss. Why not −27? Put it in for −32 and the chain ends on 156, 5 above the target — a near miss, but a miss.

In total there are 5 ways to land within 10 of 151 without hitting it, and 2 orders of the right tiles that do hit it.

That is the whole solution; every other combination of tiles ends somewhere else.

How Chain works

You start on one number and have to end on the target, using each tile in the hand at most once, in whatever order you like. Tiles add, subtract, multiply, divide — division only when it comes out exact — or swap the digits of the running value. The number of moves is fixed: it is the length of the shortest solution, so playing fewer never ends on the target and there is no longer route to take. A chain that uses all its moves and misses counts as a try, and the board goes back to the start; undo and reset are free. Exactly one set of tiles works, and the rest are there to look plausible.

The full rules, with worked examples · how to find the set faster

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    Chain for Tuesday 15 September · puzzles